Skip to content

Data sources & attribution ​

Every place in the game is generated from open data: OpenStreetMap for roads, buildings, water and land use; GUGiK's 1 m terrain model for Poland; MET Norway for the real weather. Here's who to thank, and on what terms.

Attribution ​

The game shows an attribution screen built from each tile's meta.json. For the first regions it credits:

  • Map data © OpenStreetMap contributors, available under the Open Database Licence (ODbL). Extracts come from Geofabrik.
  • Elevation and topographic data: GUGiK (Główny Urząd Geodezji i Kartografii): NMT terrain model, NMPT, BDOT10k and 3D buildings, and the orthophotomap (the roofs' colours are measured from its photos), free for any use.
  • Copernicus GLO-30 DEM, © DLR e.V. 2010–2014 and © Airbus Defence and Space GmbH 2014–2018, provided under COPERNICUS by the European Union and ESA.
  • ESA WorldCover (CC BY 4.0) for land cover where OpenStreetMap has none.

Weather, models and sounds ​

Software ​

  • Godot Engine 4.7, MIT licence.
  • gasm, the WebAssembly game runtime the game runs on.

Shipped map data ​

Map data derived from OpenStreetMap stays under the ODbL. Pre-built regions that ship with the game will be published under the ODbL with this attribution, and the generator is meant to be available so anyone can rebuild them, or build any other place.

The "Made with Godot" badge uses the Godot logo by Andrea Calabró, CC BY 4.0 (Godot press kit).